Tuesday, May 23, 2006

Brainstew Final

Well its been a long haul, but Brainstew is finished! Making this film has been an interesting experience and was worth it. I think what I have produced is pretty similar to what I decided for my final animatic, so I've achieved what I planned. Being very weak technically, it made things difficult for me, but I can use after effects now and couldn't before I began the film!
Brainstew is complete and can be accessed at this address: http://www.brainstewthefilm.co.uk

Tuesday, April 11, 2006

1st Cut- First half of Brainstew

Hiya everyone,
Here's the first cut of my film (i've removed the second part as it's all animatic) that was shown at our crit on friday. There are one or two shots missing aswell as no sound. The music playing is from Devil May Cry and was merely there because I hate sitting through stuff in silence! Theres also some poor quality lighting sounds but other than that, this is how the film will look but not how it will sound. This is only the first half of the film. The second half isn't animated yet.


Wednesday, March 29, 2006

Opening Shot

My god I got super slack after the dissertation. I was like "Ah well that's over, now I can relax", but no! I forgot the film lol.
Anyways i'm well behind on this **** but here is the opening pic of the castle. It was gonna be in a dark gloomy forest or something but I thought it would be more amusing if his super secret lab was plonked in the middle of the city.

Wednesday, March 08, 2006

Shots 12 and 13

I've been working on a couple of scenes using the keyframes from my animatic. It was very useful creating a newer animatic with more images as i've been able to transfer a couple into my main film. So I've animated the snake slithering along the ground, i've also got him shaking his ears as if they were a rattle. He lunges for the snake and bites it but i've not animated him slowly eating the snake, neither is the snake himself yet animated.

Friday, March 03, 2006

Shot 17 animated!

Yesterday and today I worked on compositing the frames for shot 17 in after fx. The scientist is lacking his brain and the octopus isnt animated yet, but other than that its pretty much done. Just need to sort a couple of cycle frames for the octopus' tentacles. Nick showed me some nifty blur effects to really give the scientist a sense of speed. It made a huge difference. Well just a couple of screens so you can have a visual idea of how the shot is looking.

Thursday, March 02, 2006

Sound recording with Pedro and Milton

I joined up with the surreal friends lads to record some sound today. They picked up some excellent sound effects in mah garden using the stray bits of glass, metal and wood. I got some nice sounds for suction of the brains using my mighty hoover and squelching brains with the power of wet tissue paper. Ben also performed a fantastic maniacle laugh for the scientist!
I'm currently animating shot 17 (Scientist panicking about angry mob) but for now here's some piccies of our sound day and me animating.


Two animators from codemasters visited uni last friday!! The are working on some interesting stuff, but I've got a few years to go before I can work anywhere like that. Still they took a look at my work and gave some cool feedback. They mentioned toning down the BGs so that they don't detract from the main animation. They liked the rabbit a lot and thought it had a cartoon network feel which is what i'm going for :)

Tuesday, February 21, 2006

More lab backgrounds

The line of tanks is for the pan in the intro, and for when the camera zooms in to the scientists face towards the end of the film. I've left them pretty plain as they are there for no time at all as the zooms happen almost instantly. I love how the lab randomly changes design and the tanks move around. Typical lazy cartoon network stuff here and I'm guessing noone will notice when the animation is happening!